Bindless Table
Experiments with Bindless rendering using DirectX12 & Vulkan APIs
I have always been fan of graphics programming since the Amiga and created this blog to share about personal projects.
VimontGames is the name of my (imaginary) game company; however, in reality, I am employed at a big French game studio.
I’m still figuring out how this jekyll/markdown stuff works so I’m sorry if this blog is occasionaly broken.
Experiments with Bindless rendering using DirectX12 & Vulkan APIs
Strategy for building BLAS variants and updating BLASes